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hunter best in slot 5 3 forums demon Greetings to both my fellow underlings… https://krimket.com/best/best-chance-at-a-casino.html, hunters and anyone else visiting this thread, welcome hunter best in slot 5 3 forums demon the Hunter Tactics and Strategies corner of our forums!
There are hunters among us, who are new to Vanilla and may be unaware of the fact that gameplay mechanics have undergone many substantial changes, as the game developed to whichever expansion you might have played in the past.
And so I've decided to begin with explaining the basics — you can read here about the proper build, spell rotation, you'll be able to find here a list of pre-raid BiS, as well as a list of regular enchants and how to get them and required raid consumables and much more.
I went through many hunter Vanilla guides while writing this, but I didn't get the impression that the majority of them is correct at all.
You can find the list of the sources below.
This fact is also reflected in how hunters benefit from individual stats and how the stats convert — which will differ alot from both melee physical damage dealers and spell casters.
Attack power is the stat that increases dps the most — both, white attacks and most special abilities scales with it so it basically translates into raw dps.
Whereas some of our abilities scale with spell power e.
The additional critical strike rating from agility will increase your dps more than the attack power and the profit is getting bigger, the more agility versus attack power we compare.
Here is also worth mentioning that agility, unlike attack power, is influenced by buffs that increase stats by %, for instance.
To determine how much attack power corresponds to 1% crit, check this — the table on the left shows by how much every additional 1% crit increases your dps; the table on the right shows attack power conversion to % increase in dps — you can adjust the calculation by changing the value of your current average dps in the yellow highlighted cell.
These stats are very important to hunters and both of them are weighted down by reaching the cap at some point.
For a more detailed explanation, read the following paragraphs.
Since missing an attack results in the greatest dps loss, reaching the hit cap should be priority no.
There are several ways of increasing your hit chance — mainly through gear, then enchants ZG enchants —see Enchants sectiona scopesee Enchants section and last but not least, your talents Surefooted, see PVE Builds section.
But what exactly is the hit chance and what specific amount is needed?
In addition, the effect is not linear and there are actually two different formulas built in the Elysium open source code see ; line 3077-3130 : line 3083: Base miss chance is set to 5%.
Considering troll or dwarf racial bonus, that is additional +5 weapon skill to bows gunsbase miss chance against lvl 60 mob remains unchanged, i.
For a better overview of the miss chance against lvl 63 mob bossi.
In general, physical critical strike refers to 100% bonus damage twice your normal damage that occurs as a result of an attack.
Beyond that point, you should focus on stacking mainly attack power.
Crit rate is not based on hits only.
In see more words, if you have a 5% crit rate, that 5% chance includes misses.
So if I have a 5% base crit rate and then use an item or talent that increases that crit rate let's use Improved Backstab talent for example - +30% critmy new crit with backstab is 35%.
Regarding how defense decreases the rate of critical strikes, each point of defense that a target has over the attacker, the attacker loses 0.
So, for example, if a level 60 Rogue is attacking a level 60 Warrior who has 25 defense, the rogue's crit rate will be decreased by 1%.
If you feel like you are able manage just fine, feel free to go for the alternative talents mentioned above.
You lose a lot of dps on misses, moreover you don't wanna miss utility spells e.
And be glad you don't have to bother with glancing blows like the melees have to :D.
Zul'Gurub Important note: Any hunter, participating in ZG raids: I don't want you to use the Entrapment talent Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
The reason is following: we are supposed to use Frost Trap to slow down + kite around the Withered Mistresses, they must not be prevented from moving, otherwise they which would in fact mean you wipe our melee folks and then you answer to me.
Non-hunters reading this haha, you have no life if you read this pls just don't use immobilizing stuff on those thrash mobs mages don't use Frost Nova on those packs etc.
Then I'd recommend taming ZG Serpent over Bloodaxe Worg because in that case you'll want your pet to actually do dmg and Serpent does definitely more dps than Bloodaxe.
I prefer to keep my pet on passive during raid times because otherwise he dies so very often from aoe learn more here ends up not doing any dps anyway.
Note: If you go for this build be sure to max up fire resistance on your pet to keep him alive.
There are some other viable builds that are supposed to have good dps output as well, e.
Also it should be noted that Hunter's Mark has by default the lowest accepted raid debuff priority 16th debuff — you can't add more debuffs on any target, this should be clearand as such gets substituted with other more usable debuffs on some encounters, if that's the case, don't use it.
Spell Books: In Vanilla, not all the spells can be learned from trainer, but some skills or maximum rank of some skills have to be learned from spell books.
This includes Tranquilizing Shot and with the 1.
Unfortunately Serpent Sting doesn't make it to the list of 16 continue reading raid debuffs, which means you won't get to use it in your normal rotation.
At least you'll enjoy it all the more when you can use it at Ony's flying phase and a couple of more encounters, but by default, don't use it.
It shares cooldown with Aimed Shot and doesn't scale with attack power, which makes it mostly unusable.
I'm going to make a little detour here to explain ranged weapon attack speed.
It should be apparent that you want your ranged weapon to be as slow as possible.
The idea behind this is following: consider the 3 second cast time of the Aimed Shot, obviously, the faster the ranged weapon you use, the more Auto Shots are being clipped the majority of ranged weapons will clip one Auto Shot, some extremely fast bows can even clip two.
So, using simple mathematics, the ideal attack speed of a ranged weapon would be 3.
To maximize your dps you should watch your Auto Shots and start casting Aimed Shot right after your Auto Shot launches so that you synchronize Auto Shot — Aimed Shot rotation and hunter best in slot 5 3 forums demon any delays, that would cause longer breaks of Auto Shooting than needed.
The Aimed Shot is helping you in syncing the Auto Shots, but it's your job to time the Aimed Shot itself.
It might take you some time to perfect the timing, but at the end you'll be able to intuitively determine when to start casting Aimed Shot.
The best way to learn the timing for casting Aimed Shot is to listen to the sound of the Auto Shot arrow being fired and start casting Aimed Shot right at that time.
The Auto Shot animation takes some time to perform so just watching your character might result in incorrect Aimed Shot cast timing.
Another dpsing ability check this out want to use is Multi-Shot ofc always watch for polymorph, sleep.
So, if you put it all together, the ideal cycle with 3.
A little problem is with Multi-Shot which cooldown takes 10 seconds.
That means that in the second cycle you'll cast Multi-Shot at 4 s instead of 3 s and so on.
After few cycles you'll get to the point where Aimed Shot and Multi-Shot cooldowns ends simultaneously.
At this point you should always prefer Aimed Shot over Multi-Shot.
It should be kept in mind that the effect of this ability strengthens the more the more hunters are present in the raid group.
Because missing Tranq Shot in situations like this can lead to wipe, I recommend to use Tranq Shot announcer addon to keep a better watch over your misses.
Traps An inseparable part of hunters are their Traps.
For Bloodaxe Worg users: Furious Howl FH best free multiplayer poker game management Just to be clear, FH gives an extra flat 45 to 57 damage to next physical attack of your party members — that means that it doesn't matter if you buff you Aimed Shots or Auto Shots.
If you're using a Bloodaxe Worg be sure to keep FH buff up all the time.
There is one annoyance with FH you should be aware of: if you receive the buff while an arrow is already in the flight, the buff won't affect the shot at all and will disappear from the hunter without any effect the shot counts as your next attack but does not get buffed by FH, i.
So, in the mentioned case you'd just waste your pet's FH cooldown.
Considering this, you shouldn't use FH during shot casting but you should instead wait for for the moment when Aimed Shot and Multi-Shot are both on cooldown and just buff your Auto Shots but don't forget to wait until the previous shot hits the target.
here and drinking will drop your dps the most.
Here's a list of pre-raid hunter BiS items.
You should always keep in mind that it's important to adjust the gear composition to your needs, generally speaking, with pre-raid BiS you should always focus on reaching the hit cap.
In order to be able to obtain this quest, you must complete the quest first starts at in Camp Mojache.
Once you've got yourandyou just simply turn in those for your enchant at.
This NPC is located in ZG, at the hunter best in slot 5 3 forums demon of one of the pyramids, directly behind The Venom Pit.
Not only does it greatly increase poker holdem free texas dps, but particular encounters require specific consumables to be popped in order to increase your survivability during the fight.
Note that the said amount is only rough estimate and is intended to last for one raid night.
Also note that this list corresponds to the current game version on Anathema serveri.
You can find the link for even more detailed list — some alternative options are mentioned there together with the list of materials needed for individual buffs and few other notes.
The capability to resurrect other raid members or rather res the resserin such situation, gives your raiding team a great advantage.
It shows that a clear choice for your Primary profession should be Engineering and through it the potential to use or trinkets.
Note that in order to make this macro work, your Cables have to be in the first slot of your backpack.
Choosing the second Primary profession leaves basically two options — Herbalism or Leatherworking.
Prefering Herbalism as your second Primary profession will help you alot in this.
And with Herbalism, the possibility to pick on your way makes your runs even more profitable.
The other possible option here is Leatherworking for a simple reason — to be able to craft your own pre-raid BiS, i.
Therefore when choosing your Leatherworking specialization, go for Tribal or Dragonscale.
Also note that with Tribal you are able to craftwhich is a quite high in demand cloak for healers, so you can also earn some extra gold in this way.
Skilling up the other two, i.
Fishing and Cooking is up to you, but being able to fish and cook your own stuff saves you alot of gold.
You are brilliant, Dhralla!
Thank you for compiling all this useful information.
Amazing guide, keep it up!
That's just pure crap.
From my experience 5-6% hit on thrash and 9% on bosses is optimal.
I don't know if the servers are set badly, but I miss like max 10 shots in whole MC raid with 5% hit.
I have tried stacking fire res and it's garbage, it just doesn't work well.
Therefore you should go for max armor, then stamina.
For talents get Thick Hide and Imp.
That way even if your pet dies in fight, you can have him ready for next thrash pack in a few seconds without huge mana loss.
I have no idea.
Bloodseeker is literally better in every aspect.
It's easier to get, it has same speed, but better both low end and top end dmg and also has more agility.
You will always get only +25 agi.
Elixirs shouldn't stack, but Scroll and Elixir should afaik.
Therefore a possible bug here.
I don't know what you are doing there, but I am able to farm Mara runs 3 bosses on reset instance cooldown and I have to be VERY lucky with drops to get even 50g per hour.
I have picked up Herbalism recently and didn't try with it yet, but unless you get 8+ stacks of Ghost Mushrooms per hour, then it's obvious misinformation.
Anyways really good job, I agree with 99% of this guide.
These are just my two cents.
Agility is worth more then your statement.
About the rotation, i heard many things about "full" and "clipped" cycles.
You don't speak about that?
Nice guide btw Missing 2 better types of ammunition.
Missing Fiendish Machete in 1H weapons.
Missing Juju Strength for the pet.
And grats on Elysium sharing it on their Twitter :p About the rotation, i heard many things about "full" and "clipped" cycles.
You don't speak about that?
Nice guide btw That basically depends on how fast your weapon is.
Usually when your weapon is faster than 2,8 you will always want to clip your shots.
If you are going to copy and paste my Reddit post on hit, you could at least link slots app mobile best it in the Sources and Credit section.
You put a lot of work into this and it looks good.
I put a lot of work into gathering that info too.
But during the boss fight and again, the boss fight should be taken into account the most the situation is usually different, and that most of the aoe damage is magical which for MC and BWL means fire, for AQ nature.
I definitely agree that in many situations Arcane Shot is a useful ability, but I think we all agree not to use in terms of dps.
Nitsujcm The calculations result mostly from the code, and the information stated has also been verified according to the Vanilla WoW Wiki, that is actually listed in the sources.
All valid points from your side.
I still think winning 1 AV will be faster than getting the Carapace xbow though.
Also you shouldn't need the extra stamina most of the time, but it can be valuable in some encounters.
Great guide and compilattion in general, especially for less experienced hunters, thanks for making it.
There are several points on which i disagree in the guide itself and in the comments below.
I will quickly adress some of those.
Sending pets to be cleaved is just not a right approach i think - keep it with you on Destroyers in MC for example.
And on cleaving mobs send it from their back.
In that conditions a troll hunter has 1720 RAP and 27.
Long story short - approx.
Let's make a qualitative analyses: It is obvious now that RAP doesn't affect all of hunter's damage output as you state - on the contrary, it affects only about half of the damage output.
This rises from your wapon having it's white damage, you projectiles as well and having raw +damage on both your dps shots - 600 on aimed and 150 on multi.
At the same time crit does affect all of hunter's damage.
What is also apparent from the formulas 1 and 2 is that relative effectivness of RAP and Crit increase depend on the current ammount of both these stats you have.
For example, lets imagine that you have 1720 RAP and, i don't know, 3000 RAP and same 27.
In the case with imaginary 3000 RAP an increase in 46 RAP will bring about a 1% damage increase, while an increase in crit chance of 0.
As you can, with increasin your total RAP the value of RAP compared to crit chance rapidly diminishes.
What follows from that is that there are no "crit caps" or anything like gagner machine a casino />Raiding Consumable list: Booze: +10 or 15.
Fish: 25 STA, 6 or 8 mana regen.
Does not stack with Blasted Lands potions.
Does not stack with other AGI elixirs or any AGI scroll.
Health potion: Major Rejuv or bandages.
Major HP is generally not recommended as it shares a CD with protections while doing less Oils: +8.
If it's not enough, then just dual wield 2 charges.
Mana potion: 900-1,500, stackable up to 5.
I don't mean superior.
I mean combat from PVP vendor.
Mana rune: Another 900-1,500.
Does not share CD with other potions, but shares with Healthstones.
Food: Alterac Manna Biscuit.
Not much reason to buy anything else.
Things not to use: Jujus are a waste on a Hunter unless you have low fire resist.
Major manas are also stupid, and even superiors are a waste vs combat pots or mana oils.
If you want to save more money, you could also skimp out on booze, as another 10 or 15 STA won't change much.
For ammo AV is a waste vs thorium.
Those are china bullets for their 5 hour long field of strife turtles.
Blasted Lands potions have no purpose unless you can't get zanza.
Scrolls have no purpose unless you don't want to pay for a AGI potion.
Flasks are probably the biggest waste of gold, and should be the last thing you ever consider using.
There's no flask for AGI, crit, or even AP, and you can already get enough HP or mana from everything else.
How come aren't in the Pre-BiS list?
Because they are crap.
If you dont need hit, get Spaulders of the Unseen or Wyrmtongue Shoulders instead.
Raiding Consumable list: Booze: +10 or 15.
Fish: 25 STA, 6 or 8 mana regen.
Does not stack with Blasted Lands potions.
Does not stack with other AGI elixirs or any AGI scroll.
Health potion: Major Rejuv or bandages.
Major HP is generally not recommended as it shares a CD with protections while doing less Oils: +8.
If it's not enough, then just dual wield 2 charges.
Mana potion: 900-1,500, stackable up to 5.
I don't mean superior.
I mean combat from PVP vendor.
Mana rune: Another 900-1,500.
Does not share CD with other potions, but shares with Healthstones.
Food: Alterac Manna Biscuit.
Not much reason to buy anything else.
Things not to use: Jujus are a waste on a Hunter unless you have low fire resist.
Major manas are also stupid, and even superiors are a waste vs combat pots or mana oils.
If you want to save more money, you could also skimp out on booze, as another 10 or 15 STA won't change much.
For ammo AV is a waste vs thorium.
Those are china bullets for their 5 hour long field of strife turtles.
Blasted Lands potions have no purpose unless you can't get zanza.
Scrolls have no purpose unless you don't want to pay for a AGI potion.
Flasks are probably the biggest waste of gold, and should be the last thing you ever consider using.
There's no flask for AGI, crit, or even AP, and you can already get enough HP or mana from everything else.
Why don't you like Grilled Squid?
Best hunter food out there 10agi.
Just plan ahead and fish lots of them for summer-time.
Also, i don't agree about L buff Ground Scorpok Assay.
I usually buff up in DM+Felwood, then HS to Kargath, fly to Stonard, take 1 Scorpok, pop it, take another one and move to ZG island where i log out till the raid time.
That way i have Scorpok up for 6 or 7 of BWL bosses if you clear fast you could have it for all 8.
Also, i don't agree about mana potions i play on Darrow, so can't really tell the difference 2 oils will make.
But i prefer to always stay on the safe side and never go OOM, so i use Major Pots and Runes when needed requires you to predict the fight duration and the ammoount of mana you would need.
If i just need a bit of mana, i use Superiors or Combat pots, yeah.
Jujus are great imo.
When feeling rich i use AP jujus on pet as well.
FR jujus are nice for some bosses.
I never see them when I fish.
I get a full https://krimket.com/best/best-strategy-for-russian-roulette.html of 15 STA booze and still no squids.
Probably because it's a winter fish and we're in the middle of summer.
There's almost no fights where you don't take damage.
It's also twice the duration, and persists through any deaths.
Literally no contest here, and you go to the island to buff anyway, as opposed to having to make pointless laps to Blasted Lands to farm bonus slotomania game best />I listed the most money efficient options.
It's also why I list the 8 oil instead of the 12.
The 12 costs so much more that it's not worth it.
I didn't list the best possible thing you could use.
I listed what makes the most sense.
It makes more sense to sell them to the melee.
But again, use them if you want.
So the code for hit cap has now changed: For those who want to work out what the hit % required is for each weapon skill now, I created this little JavaScript snippet: 1 GL getting squids.
I never see them when I fish.
I get a full stack of 15 STA booze and still no squids.
Probably because it's a winter fish and we're in the middle of summer.
There's almost no fights where you don't take damage.
It's also twice the duration, and persists through any deaths.
Literally no contest here, and you go to the island to buff anyway, as opposed to having to make pointless laps to Blasted Lands to farm beasts.
Yeah, had to stuck up on squid before april.
They are gonna be back in october or november.
Well, i do agree that for progression zanza is def better than BL buffs.
Given the Mortal Shots bonus, isn't it always better to go for crit rather than hit?
You gain more from a crit +130% than you lose from a miss -100%.
I don't see why it is particularly necessary to max out hit.
For example, if I have a 100% hit chance and 15% crit chance, I would on average do 119.
If I traded 5% hit for 5% crit 95% hit chance and 20% crit chanceI would expect to do 121% of normal damage 0.


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